
PlinkIdle
PlinkIdle is a satisfying idle game where randomized chaos meets rewarding progression. Players drop balls into beautiful levels to watch them ricochet, split, and bounce through hand-crafted stages. Each level has its own aesthetic, soundtrack, and upgrade scheme, from a rainy sky to neon madness.
Earn currency, unlock upgrades, complete achievements, and advance through hand-drawn stages at your own pace. The deeper you go, the more chaos (and beauty) erupts.
Our strategy for this game is to have a small, casual version on itch, and a more fully featured version on Steam and iOS, with global upgrades. Please follow us if you're interested in receiving updates about this game as it evolves! This is an early access version, and we're actively still polishing and developing this project to make it super rewarding.
We would love to hear your feedback! Keep it coming and thank you so much for playing.
Published | 20 hours ago |
Status | In development |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Black Heart Games, Pat Tompkins, David Frankel, Lauren Salk, misanthropitron, batlove |
Genre | Strategy |
Made with | Unity, Aseprite |
Tags | Casual, Cozy, Idle, Incremental |
Average session | About an hour |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
Links | Homepage, Support |
Download
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Comments
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Really enjoyed this game! I like the idea of unique levels having more options each level as a reward for progression. I did find 'gravity' rather useless tho
Thank you!! Also whoops, gravity being in the game might be an oversight. We'll fix that! And then probably add it back and fix it. Adding this to our to-do list!
I haven't played the game too much yet, I'm going to keep playing, but one thing I love is the hold to click. I do agree with everyone else though, being able to bring the upgrades with us would make it feel like a smoother experience, but to balance this you can add faster scaling to the prices, making them cost more so you can't get too op. Great game in all though :)
Thank you so much for this feedback! If you're cool with checking back soon, we'll try out some updates and see if it helps. My dream is that the levelup doesn't feel punishing, but more like a breather. The later levels get very intense. But if the early stages of levels are too tedious, that's not ideal at all.
No the early stages are great, it's the later levels that start to slow down. If you update the game it might just be my favorite game on the whole site
This is extremely nice of you to say <3 We'll try to keep making the game better!
great game! might want the upgrades to come with me but idk
thank you! And thanks for the feedback. I'll keep this in mind. We're going to make a v2 and we have some thoughts on a global upgrades shop and possibly unique currency. Something to give it progress and more legs and more reward. We'll keep working on it for sure.
Rather boring honestly, if the upgrades went with us, might be better, but resetting each level really stinkers!
Noted, and thank you so much for the feedback! It might stay boring because it's an idle game, but I'll work on cranking up some of the early rewards and think about how we handle currency and leveling. Maybe a brief tutorial so that people will understand the leveling from the start!