PlinkIdle Version 2.0 is live
PlinkIdle » Devlog
Thank you to everyone who's played the game! We've updated all of our builds (web, mac, and windows) to 0.2.0. We've focused on two major things:
- Quality of Life improvements
- Preparation and re-balance with a future revised Core Loop in mind
QoL Improvements are:
- The game now runs in the background
- The game can now be played fullscreen.
- UI resizing and anchoring
- Sidebar redesign so that itch web ui doesn't mess with the drop button
Re-Balance and future core loop prep:
- Ball rarity chance now starts at 1% instead of 0%. This means that rare balls can appear as early as level 1, if lucky!
- Auto Drop is earlier, Drop cooldown is later.
- Auto Drop takes longer 5s -- so that the game doesn't flood with multiple balls too quickly. This will be balanced again as we do the new core loop in our upcoming update.
- Winter Level (2) now has the option to upgrade pegs. This will continue to be balanced in upcoming update.
- GoldCoin-related upgrades will soon be global, and have been removed from the per-level upgrade list. (Sorry!! Will try to have the real system in soon.)
Bugfixes:
- Achievements hopefully much less broken. There are more of them, and they have unique icons now. The tiers have better/clearer text and design.
- Gravity was a Space upgrade, but this wasn't working, and has been hidden again. It wasn't supposed to be there. Sneaky gravity.
Polish:
- Next Level button becoming active now has a sound and a more visible call to action
- The mute button should work for all sounds now
- A maxed out bucket now has a unique color scheme
- Small floating numbers no longer flash
- Better ball art for the Wood level
- Sea level pegs and balls will be easier to see now
~~~ FUTURE, COMING SOON ~~~
- A new design!
- Adding a prestige system for replayability, and adding more depth to levels.
- Coins will be global and do not need to be re-earned every Stage.
- Stages will have levels/thresholds that will need to be maxed out to unlock all advancement opportunities.
- A clearer and more meaningful sense of progress while moving through the game.
- Global upgrades are coming!
- New level backgrounds and themes <3 Send us suggestions!
Files
PlinkIdle 0.2.0 13 MB
39 days ago
PlinkIdle 0.2.0 46 MB
39 days ago
PlinkIdle 0.2.0 36 MB
39 days ago
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PlinkIdle
An idle ball dropping game.
Status | In development |
Authors | Black Heart Games, Pat Tompkins, David Frankel, Lauren S - Black Heart Games, misanthropitron, batlove |
Genre | Strategy |
Tags | Casual, Cozy, early-access, Idle, Incremental |
Languages | English |
Accessibility | One button |
More posts
- PlinkIdle - New Demo Drop!1 day ago
- V2 Demo coming soon...3 days ago
- Plinkidle's New Capsule Art, Steam Page is Up!16 days ago
- PlinkIdle Game Design Discussion25 days ago
- Upcoming Game Updates40 days ago
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