Plinkidle's New Capsule Art, Steam Page is Up!
PlinkIdle » Devlog
Here's our new capsule! Today I'll be making our Itch page conform to this new style.
Also, our steam page is up!! Wishlist us if you'd like to follow our game's development and be notified when the full version is released. :D https://store.steampowered.com/app/3684530/PlinkIdle/ We're making good progress but still have a little ways to go on our next milestone.

It's shockingly difficult to do graphic design. Pixel art comes more naturally to me.
I worked to make some big improvements to this tricky image, such as:
- Better peg board that actually looks like a peg board
- Better balls
- Better, cleaner light
- Stage teases, such as the clouds, rainbow, stars, and planet
- A way better text logo
- Juicier "buckets" at the bottom
We'd love to hear feedback! How's the pixel art doing? Would you click this tile if you saw it?
Get PlinkIdle
The game will be available in 173 days.
PlinkIdle
An idle ball dropping game.
Status | In development |
Authors | Black Heart Games, Pat Tompkins, David Frankel, Lauren S - Black Heart Games, misanthropitron, batlove |
Genre | Strategy |
Tags | Casual, Cozy, early-access, Idle, Incremental |
Languages | English |
Accessibility | One button |
More posts
- PlinkIdle Game Design Discussion14 days ago
- PlinkIdle Version 2.0 is live27 days ago
- Upcoming Game Updates29 days ago
Comments
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i'm really looking forward to the full game! any chance of the demo going live on steam?
I'm honestly not sure. I've heard so much conflicting advice about how to roll out games. Our biggest struggle now will be boosting the signal and trying not to miss our window to be visible. So...if a demo helps with that, we'll absolutely try to do that! Maybe we start with the demo, but remove it at launch or something.