PlinkIdle - New Demo, New Early Access Build
PlinkIdle » Devlog
Giant update!
A lot of things have changed in this build, and there's more to come as well.
- Menu overhaul - map for quick access
- Achievements now give rewards for every 5 completed
- Prestige - early version, still needs balance
- Wheel improvements and bugfixes
- UI/UX improvements to all menus and scenes (eg. stars instead of numbers, consistent button styles, surfacing of info)
- Improved VFX and audio
- New stages in the early access build - 12 total, more to come
And, still to come:
- Overhaul of the game balance
- Separating out global and stage upgrades
- Focus on letting the player choose between idle and active play
- "Silos" aka offline earnings for inactive stages
- Prestige rebalance
- Stage Buffs will have rarities
- Support for other languages
Files
PlinkIdleMacEarlyAccess0.3.14 48 MB
8 days ago
PlinkIdleWindowsEarlyAccess0.3.14 40 MB
8 days ago
web-test.zip Play in browser
23 hours ago
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PlinkIdle
Drop the ball. Upgrade your world. Watch the chaos unfold.
Status | In development |
Authors | Black Heart Games, Pat Tompkins, David Frankel, Lauren S - Black Heart Games, misanthropitron, batlove |
Genre | Strategy |
Tags | 2D, Casual, Colorful, Cozy, early-access, Idle, Incremental, Indie, Pixel Art, Singleplayer |
Languages | English |
Accessibility | One button |
More posts
- New PlinkIdle Design to Address Balance Issues5 days ago
- Stage Buffs for PlinkIdle64 days ago
- Between-Stage Buffs, Prestige, New Stages, Balance92 days ago
- PlinkIdle - New Demo Drop!Jun 14, 2025
- V2 Demo coming soon...Jun 12, 2025
- Plinkidle's New Capsule Art, Steam Page is Up!May 30, 2025
- PlinkIdle Game Design DiscussionMay 21, 2025
- PlinkIdle Version 2.0 is liveMay 07, 2025
- Upcoming Game UpdatesMay 05, 2025
Comments
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You can continue to upgrade pegs even if all of them are already golden.
When you see Prestige, it says it gives x1%. This sounds horrendous, so I wrote it off as being a placeholder. Nonetheless, I pretty much "beat" the current content so I gave it a go. Imagine my surprise when it's not x1%, but x1. The percentage symbol is very misleading. I had no idea prestiging would put my gains from x1 -> x2, I thought it was only giving me x1%, like... x1.01, not x2.
I got the "A chance of a ball dropping as a disco ball" buff twice, but it still only shows +1%
Oh no!! Did it give you a different buff instead? We had some issues with how the wheel slices line up.
I don't think so. It was my third buff in total, feels like it just gave nothing at all, either that or it is giving the additional +1% but it's not showing it.
For what it's worth, other buffs seem to be showing up and stacking just fine. It's just that one specific buff.
Thank you for letting us know! Sorry about that, I'll write up a bug report and we'll try to get it fixed for our next build.ACTUALLY, I found the cause: the Disco Ball buff is a 0.5% chance! So 1% means you've gotten it twice <3
Oh oops. My mistake. Thanks for letting me know.
I see it too!! I am on Stage 1, and I just rolled a disco ball buff, and it's showing as 1%. But in editor it is 0.5. So I will write up that bug. Sorry for the confusion! I think it's a display issue where the number is rounding? Or something like that...
I prestiged and got it again. I'm on Zone 3 with 3 separate buffs. It shows +1%. Maybe in the display it's rounding up?