PlinkIdle Design Updates in the Works


Just a friendly update to let you all know what we're working on for PlinkIdle!

There are some big design changes in the works, as always informed by folks' helpful feedback. (Keep it coming!)

Currency Changes

There are now two forms of currency, instead of just one. Formerly (and in the current itch build), you can only spend coins on upgrades. With our next update, you can also spend balls. Some upgrades are stage based and cost balls, and other upgrades are global and cost coins.

Some examples:

Costs Balls, resets each stageCosts Coins, and investments are permanent
Auto Drops and their cooldowns
Peg upgrades
Multiball Trigger
Manual Drop Cooldown
Ball Rarity
GoldCoin boosts
Ball/Coin multipliers
Disco Ball chance

Cards Instead of Wheel

The wheel will still be there to add a random chance element as an extra reward for achievements and prestige. But progressing through stages will now offer a "choose your reward" moment where you pick from up to 3 buffs. The buffs now have a varied wide variety of rarity (common-to-legendary) as well -- so if you're lucky, you'll get a legendary offering that will boost the game significantly.

More Upgrades

We got a lot of feedback that it's sad when there isn't an upgrade for every stage, so now there's an upgrade for every stage! Some are really impactful, and some are just a helpful boost, like making active or passive play stronger over time.

 Playtest & Wishlist

Let us know what else you'd like to see. Thanks so much for checking out PlinkIdle!

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