PlinkIdle Big Ol' Update - Two-Currencies, Buff Choices, Localization, and more!
PlinkIdle » Devlog
A huge update has been in the works, gearing towards our Demo Playtest milestone.
What's in this build on Itch?
- Web - First 4 levels free
- Early Access - If you're an early access paid player, you can see the 5th level as well. (We're stopping at 5 because this is the Demo build. We can post the full game soon, but it's not balanced for late game, so be forewarned!)
What Changed?


- A LOT!!! So much love and thanks to my team and our publishers. The game might look similar on the surface, but the systems are running very differently now.
- Global Upgrades that don't reset until prestige! As well as Stage upgrades that reset every stage.
- Two currencies instead of one. Balls can be spent on stage upgrades, and coins on global upgrades.
- New Upgrades. Added a 100 Balls drop with a cooldown, a GoldCoin Frequency upgrade, and more that will appear in lategame.
- Buff Cards instead of wheel. Now instead of a totally random wheel, you get to choose from 3 buffs.
- AND, the buffs have way more rarities.
- Wheel still exists though. It is now only a boost to the multipliers you get from Achievements (minor buffs) and Prestige (major buffs)
- Upgrades unlocked with every stage. It was too sad to not have them be there some stages.
- Balance improvements. There are now proper functions on some of the upgrades, thanks to our smart designer.
- Localization into 7 languages. A huge thanks to our translators. It's so cool to see the game in new languages.
- Chinese (Traditional and Simplified)
- Japanese
- Korean
- Thai
- Latin American Spanish
- German
- Russian in progress

Is that it, though?
I sure hope not. The biggest next feedback I'd like to address is the same-ness of the stages. We have ideas, but the stuff above was more urgent. I'm hoping that we can soon add mechanics like:
- Special temporary stages (like the treasure ship in mario 3).
- Stage mechanics in several or all stages, like...things are slower and frozen in winter, and you can use heat to thaw it. Gravity is weird in space, so you can invest in gravity to fix it. Things like that.
- More exciting ball and peg variety.
- Collectibles.
- Let us know if there are any specific things you'd love to see in the game.
How can we Support PlinkIdle?
We're a little indie studio and we need all the support we can get until we launch this game for real.
- Share the game with streamers and friends who might like this type of game! That's the easiest way.
- Wishlisting on Steam helps us get attention. https://store.steampowered.com/app/3684530/PlinkIdle/
- Feedback is always so helpful, either on the main page, or here: https://forms.clickup.com/90151800262/f/2kyqeke6-1195/NJ1S0AAHSZJ5KO5JJK
- Early Access is paid and gives you a lot of access to early builds. We appreciate these players so much!
Thanks for reading, thanks for playing, and we look forward to hearing from you! And now we're going to take a tiny break so we can recharge. <3
Files
PlinkIdle DEMO PLAYTEST BUILD - Windows v 0.4.3 70 MB
16 hours ago
PlinkIdle DEMO PLAYTEST BUILD - Mac v 0.3.4 80 MB
16 hours ago
PlinkIdle DEMO PLAYTEST BUILD - Linux v 0.4.3 68 MB
16 hours ago
PlinkIdle DEMO PLAYTEST BUILD - WebGL v 0.4.3 Play in browser
16 hours ago
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PlinkIdle
Drop the ball. Upgrade your world. Watch the chaos unfold.
| Status | In development |
| Authors | Black Heart Games, David Frankel, Lauren S - Black Heart Games, misanthropitron, batlove, wearebrokenworm, maklio |
| Genre | Strategy |
| Tags | 2D, Casual, Colorful, Cozy, early-access, Idle, Incremental, Indie, Pixel Art, Singleplayer |
| Languages | English |
| Accessibility | One button |
More posts
- PlinkIdle Design Updates in the Works15 days ago
- PlinkIdle Playtest coming soon!
19 days ago
- PlinkIdle - New Demo, New Early Access Build59 days ago
- New PlinkIdle Design to Address Balance Issues64 days ago
- Stage Buffs for PlinkIdleAug 06, 2025
- Between-Stage Buffs, Prestige, New Stages, BalanceJul 09, 2025
- PlinkIdle - New Demo Drop!Jun 14, 2025
- V2 Demo coming soon...Jun 12, 2025

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