Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 13 of 99 · Next page · Last page
(1 edit) (+1)

I have the feeling, but didn't put the effort in to prove it, that the game runs waaaaay slower when running on the background (not visible), is that on purpose?

Edit: Timed it roughly with the countdown for 100 balls and it seems indeed that time progresses 50% slower when the game is not visible.

(+1)

:O  I really hope not! Maybe a problem on webGL but it shouldn't be an issue with the app/.exe versions at all. Is this on the web version? I have this happen with other web-based idle games I play. If it's happening on the downloadable files, that's definitely a bug!

Nah, this is indeed on the web version, didn't play the other ones.

(1 edit) (+1)

Btw: Small bug, you can only activate a Stage Upgrade when the amount of marbles you collected is larger than what you need. So in other words, you can only activate an upgrade that needs 12 when you have 13 or more, which is one too many.

Edit: This only seems to happen on Auto Drop when you activated the Auto Drop with the first upgrade. The first one is 5 and needs 5, but after that it also needs 5, but can only be activated when you have 6.

(+1)

Thank you, i'll add this to the bug list!

(1 edit)

With version 0.4.4 the fullscreen kinda works again, although I'd prefer having it centered instead of hugging the left side of the screen. Kinda bummed I lost my progress, feels boring to go through everything again, but I understand that's the drawback of playing demos :-) 

As far as 'idle' games go, I like it! Love the sound effects, the plink plunk is really satisfying, especially because the sounds differ per level. And although I get hooked on idle games sometimes, it always feels really 'idle', however, because you actually drop marbles yourself it feels less idle, so makes me a bit less feeling like I'm completely wasting my time ;-)

Edit: I do feel like the sound design of the 'Wood' stage could be more subtle, especially when comparing it to the 'Rainbow' and 'Snow' level.

(+1)

I'm so sorry you lost your progress T_T  I think having it properly save progress is still a little ways out, but I'll flag this to our engineers and start getting it prioritized. I notice when I'm testing the game in unity that I have to use the "CLEAR DATA" button in settings if I make certain changes and we definitely don't want players to have that experience when they've made progress in the game.

I'm so glad you're enjoying the game! We're working hard on it, so there will be more updates in the future.

(+1)

Fun concept for an idle game but all the actual progress comes from the randomised powerups, otherwise everything takes way too long to upgrade

Yeah, I agree with that. Every time we adjust the balance, it speeds something up or slows something down a lot  XD  hopefully we'll hit the sweet spot soon. Thank you for the feedback! We are also feeling that it's too slow right now.

(+1)

Can't go full screen, also, my save is gone from before this new update.

Also, is there a Discord channel?

heck yeah! https://discord.gg/5AJNrjvrWN come on in :) 

We kind of pulled apart the game and rebuilt a lot of it, so i'm not surprised saving didn't work well. Sorry about that. :(  I think sometime early next year it will be more stable.

I will need to remember how to fix the fullscreen thing. It used to work!!  XD  WebGL makes me crazy.

(+1)

How do I unlock the upgrades that are just question marks? I have the paid version and I'm not sure if I'm doing anything wrong, or if they're just their to taunt me.

They are probably broken/unfinished, and that's why they're still locked. Recently we made a choice to add upgrades to every stage (before they were scattered) so some of them are new and definitely not "real" yet. But they will be! We are taking a short break to address feedback and fix stuff, and then we'll be back to making that stuff work. :)  You're definitely not doing anything wrong!

(-1)

Gotta love a game where you can only actually press the all-important 'DROP' button 50% of the time in very specific locations, and even then it has a chance to bug and not actually drop a ball.

Thanks for giving the early build a try. The current version definitely has bug on our radar with the drop button often misbehaving (we think if clicked right when the cooldown runs out). We'll be fixing it soon along with a number of other bugs that helpful playtesters have flagged.

(1 edit) (+1)

The description and icon for the Gold Coin Frequency upgrade are bugged, at least for me; they're the same as the ones for the Drop Button upgrade. (I'm playing the web version.)

Thank you! We'll add that to our bug list <3

(+2)

FYI in the new Demo build, Ball Rarity resets every time I left a stage.  Thanks, looking forward to future updates!

Thank you! We're seeing this issue ourselves too T_T  Every time we fix it it comes back. We'll find the cause soon I hope.

(+1)

I was playing your early access version and I got the disco ball bonus two spins in a row, yet on the second spin nothing changed. is there a reason for this or is it a bug that still needs fixing? thanks

That sounds like a bug! We've made a lot of changes to that whole flow in our current build, so hopefully that won't happen again with the next update (in a couple of weeks).  There will be fresh new bugs (hopefully not too many though.) Thank you for flagging it!

How much will the full game cost?

We haven't decided on that yet. If you wishlist on Steam, you'll be able to see announcements for release when that comes https://store.steampowered.com/app/3684530/PlinkIdle/

But the Early Access version here on Itch is the full game, which is on sale right now. It's an older build, but you'll have access to newer builds and playtests as we release them.

(+1)

Hi, if you are planning on adding translation to your game, I would like to help with Turkish!

(+1)

That's awesome! Thanks for the offer.

(+2)

Hey again! I recently played through the new demo and I'm gonna be a bit honest I feel like the progression drastically slows down and it becomes quite a bit time consuming which in my opinion I don't mind taking time to do stages but after awhile it becomes a bit boring. Another thing that I kind of felt was a bit meh of a change was that 4-2 doesn't have an unlockable upgrade which I think was odd. I think you could definitely include that last upgrade as if you're someone like me I found it odd that 4-2 just doesn't have anything to unlock. I also want to mention that  the cost for prestige is way too high in my opinion and would take too much time. I think lowering it heavily to maybe like 500K or somewhere below 750K is more fair in my own opinion. I think these changes could help make the game as fun as it was when I wrote my initial review of the game. It's still a good game though don't worry!! I just think the new demo needs a bit tweaking is all.

(+1)

In our new build, prestige is already lowered to 250k <3

And we're playing with balance/time and all of that.  We're looking for the sweet spot for progression to feel both challenging but not too draggy. So I appreciate your feedback that it felt too slow! Thank you so much for the updated feedback.

(+1)

me just thinks that time and balance is a bit off but otherwise it was very fun and satisfying being able to reach that far to spam the drop button :3

I just realized you can prestige in the web version, I'm a dumbass.

Viewing most recent comments 1 to 13 of 99 · Next page · Last page