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(+1)

played this game until it broke, about 33k balls into the space level haha. love it!

Thank you so much! I should put an achievement for breaking the game XD

(+1)

when do you think you are going to release the next update?

Minimum of two weeks -- a lot of bugs to squash as we rebuild things. I think at the two week point we'll be ready to start making new builds!

thanks for letting me know I love this game alot.

I have a question do you like the title screen or are you thinking of changing it?

(+1)

Been playing this game for a couple of days now and I love it! I'm currently at the last level (the space one). The only comment i have is that it's a bit dark, and i wish we could maybe unlock backgrounds, because i love the way some other levels look. (like the water level! seriously though, that one is SUPER pretty) :D

More backgrounds are definitely coming! ;D I got u

(+1)

one of the best idle games on this site so far, but its not really idle, idle progress is very slow and it doesn't work offline but i still love it, i completed it after like a day or so.

amazing art style and sound effects, fun mechanics and it feels like a fresh new game unlike most games on this site.

suggestion, put your game on "galaxy.click"

also i love that the water level has the bubbles go up like real bubbles haha, keep up the amazing work!

(+1)

Thanks so much for the helpful feedback and kind words! We're working on making it a proper idler now. I don't want to put our increasingly broken current build out there, but there are a lot of changes to the core game balance. Also, galaxy.click >_>  Checking that out now. Thank you for the suggestion!

(+1)

I have never been sucked into an idle game quite like this before. Amazingly satisfying 👍

I love to hear that! Thank you so much <3

(+1)

Amazing game! Managed to get to the last stage in about 1.5 hours. Cant wait for more updates!
(+1)

Aaaah I love seeing you awesome people make content! This is great. <3 Thank you for playing. 1.5 hours feels like a good amount of time for the demo. We're working on getting all the bugs out of the next version.

(1 edit) (+1)

it feels illegal playing this game for free

We're just happy to have people playing at this phase, honestly. But I love to hear this! Thank you for playing <3

(+1)

NGL I would love a meteor level (where meteors fall from the sky and splits into pieces on contact with the pins) or a grinder kinda level (where the balls have to go though a windmill contraption.

Meteors sound amazing! I'm working on a sunrise level now :D

And yeah...that's an interesting idea with the windmill too. Having balls go through different obstacle courses. That would be really cool! Maybe if we can manage to make money on the full version of the game, we can DLC cool stuff like that.

(+4)

A bit of feedback:
-It would be nice if it was easier to see which buckets are close to upgrade, as is you often have to wait until the background lines up to make it visible

-The auto drop scaling is really bad, making it a practically worthless upgrade, as the auto drop is so much slower. Having it make more of a difference, maybe aiming for about a third or a half of regular clicking, would be nice.

-It would be neat earlier levels were still relevant after unlocking the next world. Maybe something where the average income with autodrop is calculated, and the money earned can be used for bonus balls or powerups in the current world.

Otherwise, great game!

Thank you so much for the feedback! I'd like to write a dev log tonight if I have time, but to respond to these points:
- bucket fills are all full opacity in our WIP build (except sea, which has a bug)
- auto drop needs love, and scaling ball dropping over time is something we're actively working on. Like even if you crank auto up all the way, it's still really really slow. We need to find the right amount of time to reasonably spend in a level and tune to that. TLDR i totally hear you! Hopefully the next release will be better.
- New build has earlier levels stay relevant! Prestige is coming, and currency/unlocks will be shared across levels. We need to test the heck out of it, but I'm hoping that particular problem will be solved.

(+2)

Cool game, but what does the "Random Bucket" upgrade do?

(+3)

Upgrades the value of a random bucket

(+2)

This is a VERY fun little timewaster (and i use that word as a compliment), my only problem is it seems like there are some broken achievements, Ball Drop II - V are all stuck at 0 despite the fact that I got the first achievement a long time ago :( It would also be nice to transfer the web save to the desktop game, i didn't expect to get this into it and kind of would like to play the desktop version instead XD but that's on me more than anything. (I also think that maybe the scaling for auto-drop shouldn't be so steep? It's pretty much impossible to 'idle' the game with how slow the auto drop is, i'm glad you can hold down the normal drop button at least!)

NOOOOOOOOOOO I HAD AN ERROR POP UP AND I REFRESHED AND MY SAVE DATA WAS WIPED T_T i had all of the baskets in the space level at 20...... I had gotten an error like, at least 15 times now, and this never happened before? Interestingly it still saved that i have all the stages unlocked, but everything else is gone. welp. i guess i'm done for now! (@ the dev, i saved the error code from one of the other crashes if you want it, i just assumed it was the same error as the previous times so i didn't copy it this time...)

(+1)

Thank you for the feedback and bug report! I've put the achievements bug in our queue.

And I'm so sorry about the crash! We're trying to simulate it. It's tough with the itch build because we're still learning the best practices for web builds in particular. I'll send this to our engineers though! Thank you for letting us know. :( :( 

If you still have the error code, that would be really helpful.

Oops almost forgot to reply!!
I would gladly give you the error code! It was absolutely huge though, like 6000 characters lol, uhhhh here i put it on a page on my neocities! https://korattata.neocities.org/plinkidlebugreport
If you'd rather me email it to you or something else let me know! XD I personally wouldn't click a random link someone gave me but this is the only thing i could think of because i don't think any message or comment section is going to like a message that long...

:D Good luck with the game btw! ^^ This just means I can play whatever the updates are from scratch!

You're amazing, thank you so much. I totally clicked the link lol. Would you be able to email the full log to bhg@black-heart.games?

(+2)

It would be nice if the old stages would still produce money. So you have an incentive to go back and upgrade them.

That is on our list! Thank you for the feedback.

Show post...

Hey⁠🥰 I⁠ ⁠lik⁠e⁠ t⁠o p⁠l⁠a⁠y⁠⁠ ⁠&⁠ 5Е⁠X⁠🔞 Fo⁠l⁠l⁠o⁠w me⁠ o⁠n si⁠te⁠ 👉 https://s⁠ex⁠u⁠.fun/io

Deleted 5 days ago
(+2)

Played it till i crashed, very fun and addictive. Great work :D  

(+1)

<3 Thank you so much! And I'm very sorry about the crash. Maybe we should put a warning T_T  Did yours happen in Space as well?

(+1)

Aw, it's okay. Yeah, it happened in Space. 

(1 edit) (+1)

love the game i do have an idea: you should make a tool that makes you add corners on the pins to make the ball bounce to the side

BTW the click button is broken, I cant doom click

also I there is not enough upgrades on the game. but overall I love the game.

  shout out to Black Heart!!

(+1)

I'm loving this so far! Here are my quick recommendations:

1. Like others said, losing progress at the next stage sucks. It would help if your money carried over, and was not tied to the each stage.

2. We need replay value for the old stages. Either some kind of prestige, achievements, or bonus to money for collecting X,XXX balls on previous stages.

(+2)

cool

Deleted 6 days ago
(+6)

Caution, malware!

(+1)

I really dang enjoy this, Keeps you busy
Awesome game idea, awesome graphics, all-round amazing

Don't think it could possibly get better!

If you need a scripter lmk, I'd love to contribute to this with ideas and code!!

Nonetheless, an amazing game!

(+2)

I would love to have a rebirth mechanic in the game. Plus, how would you even get the Golden Peg 3 achievement? I counted the pegs; each level has 127 pegs on average, with 7 levels, which equals 889 pegs. Unless I'm missing something, but other than that, I love the game, and I hope you keep up the good work you're doing. Sorry if I sound hypercritical, I'm just trying to help. <3 

(+2)

I crashed it! Very fun. I have no idea when I would have stopped if it didn't crash.

Screenshot

(+1)

Sorry about the crash! I think we're going to have to cap balls, but our engineer will be looking into it further. T_T

(+1)

No worries. It only happened because I played it too much. It's a good problem.

(+1)

just for the record i def will buy it on steam =D would be amazing to get gold from the first maps so can be more idleable xD hugs from argentina amazing job !

Thank you!! I'll send out a loud ping when our steam page gets approved and we can start gathering wishlists. <3 <3 

(+1)

Lots of fun, thanks

(+3)

Great game! I love the idea for it! I've noticed sometimes when an upgrade costs $x you need $x + 1 to be able to purchase it. Other than that the audio is fenomenal and the gameplay is addictive. Cheers and good luck!

(+2)

Great game. Hearing and watching all the balls hit the pegs is lovely and addicting. Only issue I found is that the upgrade cost isn't being displayed properly. For example something costs 4 coins, and you need 5 coins. The actual cost is always the displayed cost + 1.

Really awesome game, the visuals and audio design are fantastic. I also love the design of the levels and how they changed. I'm really curious where you take this. I'll definitely have to follow. I did run into a couple of small issues, the big ones just being timers on the power-ups being super short, as well as the game crashing in the end, as I was on the final level. But that's about it in terms of bugs. As I've seen some here mention, a hover tool tip or small explanation on which upgrades do what would be nice. I think a hover info would make the most sense. Since you're getting new upgrades every level, it would also make sense for a pop-up to show when you first reach it, or something of the kind, could at least be interesting to try and see how it works out. I think my main issues are 1, going from one level to the next, and 2, the scaling of prices. Going from level to level feels like fully resetting, it feels like not much changes besides visuals. I think something like just the balls or buckets having more value or a multiplier of some sort would make it feel like there is more progression. I also think the upgrades scale a little fast. Like, I struggled to get the auto drop anywhere close to the point where it would feel efficient (oh, also for that upgrade idea, drop amount upgrade, changes how many balls are dropped each time). I also think the auto drop really being the most effective feels a little strange. Mostly since in most idle games you start with maybe a little more manual things, but then you get a lot of ton of automatic stuff. Ok, sorry, this is a little bit of a yap fest. Hopefully I gave some decent feedback lol. But yeah, great game, good work.

Absolutely love it! it's so calming yet engaging at the same time, really strikes a great balance!

(+3)

1. Get to space
2. Place cursor on the drop button
3. Put stapler on left mouse button
4. Profit

(+2)

Who ever did the sound design, did such a beautiful job, its so calming!

It was a group effort haha. I made lots weird audio in beepbox and threw things at the wall, and our awesome engineer was like "this basically sounds like 100 nails on chalkboard, i will fix this..."

Thank you so much!! I'm glad it got to a place where it's working. It was very off-putting for a LONG time there. XD

(+1)

This is an awesome concept for an idle game! To make it even more engaging, I’d suggest expanding the variety of upgrade options, especially early on. For example, introducing special upgrades like a Magnetic Peg that pulls nearby balls or a Splitter Peg that duplicates the ball would add a layer of strategic depth and excitement.

Right now, if the first 1–5 levels only offer a few upgrade choices, the gameplay risks feeling repetitive. Players with shorter attention spans (which is most of the mobile audience) could lose interest quickly. By introducing new mechanics, peg types, or visual evolutions at a steady pace, you’ll keep the experience feeling fresh and give players something to look forward to achieving.

(+1)

Magnetic peg is a great idea!!! I like the idea of upgrading the pegs themselves instead of a split peg % chance too. We talked about this and went with %, but maybe we focus more on upgrading pegs and buckets and balls. It would be a lot of fun.

I agree that there's a huuuuge lull in the early/middle of the game, with few upgrades and not a lot changing. I'm hoping to rebalance this with our next build. Stay tuned :) And thank you for the great feedback.

(+1)

- I got out of memory error twice on the browser version. Probably my fault but I can't tell for sure.
- Some levels' color schemes are suboptimal. For snow, I can barely see anything AT ALL. For rock, level 0 and level 1 pegs aren't distinguishable. For water, the progress bar towards bucket upgrade is not visible.

Thank you for this feedback! I'll make tasks to clean these up now. We've gotten a lot of visibility feedback on Snow for sure.

What browser are you using? And do you know what level you were on when you ran out of memory? I'm going to guess Space, lots of crash reports on that one.

(+1)

Awesome game! I love it. 4.5/5 stars! would be five with less lag.

(+1)

Sorry about the lag! Can I ask, what are your system specs, and also what browser are you playing on if you're playing the browser version?

I'm playing on this through chrome, so it might just be a chrome skill issue. I am playing the browser version, if you need that info as well. I do not know what you mean exactly by 'system specs,' sorry about that, if you mean storage, I'm using up 17.7 gigs, and have 14.3 gigs available. Again, sorry that I do not understand what you mean, Google-ing it wasn't as helpful as I thought it would be. On a different topic, how many levels are there?

(+1)

Really addicting gameplay! Enjoyed it a lot.

Thank you so much <3 <3 

(+1)

Fun

(+1)

<3 Thank you for playing!

(+2)

Fun little game (from what I've played so far)! One thing I noticed is that even though I've muted audio I can still hear some here and there.

(+1)

Thank you so much! Can you let us know what audio you're still hearing? We tried to fix this in our most recent build, but apparently it's sneaky >_>

(+1)

Whenever a ball appears there's a very soft buzz sound from what I could tell. It is especially audible whenever you get a multi ball and a lot of them appear at once!

Huh! Ok, thank you so much, we will look into this.

Yea, I heard it too! The thing that I did was I pressed the home button, and manually went to the settings rather than just muting the music button (Only numbers were enabled to reduce lag). That DID end up working for me. Try that, and if it still doesn't work, the game creator/devs are working on the coding so it will get patched. 

:)

Just thought I'd put my 2 cents in here jic that's the solution you needed.

(+1)

It was really fun, until I got an error

Apologies for the error! Our next build will have a lot of changes and hopefully these issues will be fixed. Can you remember what was happening when you got the error?

Nothing special. I was in the Space level, and I had many balls on screen and was pretty far in upgrading everything (except for Buckets, since they are not really worth it).

You're not the first person to call out the buckets cost vs. reward, so that will be tweaked. In fact, I'll do that now before I forget. 

We have some error logs from crashing in Space level, so we'll try to figure out what's going on there! So far, not sure.

(-1)

Good job my dude. This is a pretty fun game. I usually dont like unity but this isnt bad at all. Keep it up guys!

Thank you so much for playing! We've been using Unity for so long that it's difficult to switch at this point. I'm glad they backtracked on their terrible monetization idea lol.

I hear its nice to code in.

(+1)

I got the secret ending, nice 😎

(+1)

Same.

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(+1)

Same here.


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lol oh no! Sorry about that. We're looking into it. Hopefully the next build will be kinder!

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