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Fun game! 

I think the level system could work a bit better if it was framed as a prestige layer instead of linear forward progression. That way the loss of upgrades might feel more like a trade for unlocking the new stuff.

bug: for some reason the disco ball only lasts for five seconds on the final level, and duration upgrades dont seem to affect it

Ack! Bug logged, thank you.
I just posted a dev log with our rollout plan for this game! A prestige system has been something I've wanted for a while, so that will likely get prioritized right after we tweak the core loop to make the game less frustrating. Coming soon! Thanks so much for the feedback.

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Gold coin duration upgrade seems broken, it just goes back to the standard 10 seconds when you leave the game and return until you buy another duration upgrade. Some achievements also act weird, I got the 10-bucket one automatically on returning (presumably for the 10-bucket you start out with) and never got "drop ten thousand balls" with over 100,000 dropped.

This is a nice premise and I'm curious to see where it goes in future versions!

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I'll add the goldcoin duration to our bug list. I think we noted that, tried to fix it, and then the bug reappeared again.

We'll look into those broken achievements, too. Thanks so much for calling out the bugs! We're working on a new build now with bugfixes and quality improvements (runs in background, hopefully fullscreen too.) Hopefully out tonight or tomorrow.

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not runing while looking at or clicking other windows defeats the Idle game aspects, if you cant watch a video while its playing.

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This will be fixed in the next build! I expected zero people to try this game based on other itch launches 😅 We'll try to have some bugfixes out soon. Thank you for playing and sending feedback!

why would no one try it, Idle games are like the game people try as they are easy to get into and can be played when ever?

It's mainly because our other two published games/demos on Itch didn't get this kind of traffic at all. I just figured that was how it was always going to be. But yeah, idle games are awesome for being casual and accessible. I didn't realize people were following them so actively until this. I'm hoping we can continue to improve this game and keep people entertained for a while.

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Theres 4 Flavors that get a lot of attention Idles/Incramentals, Roguelikes/lites, Horror and NSFW.
Puzzle gets a honerable mention as people flock to good puzzles.

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Really enjoyed this game! I like the idea of unique levels having more options each level as a reward for progression. I did find 'gravity' rather useless tho 

Thank you!! Also whoops, gravity being in the game might be an oversight. We'll fix that! And then probably add it back and fix it. Adding this to our to-do list!

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I haven't played the game too much yet, I'm going to keep playing, but one thing I love is the hold to click. I do agree with everyone else though, being able to bring the upgrades with us would make it feel like a smoother experience, but to balance this you can add faster scaling to the prices, making them cost more so you can't get too op. Great game in all though :)

Thank you so much for this feedback! If you're cool with checking back soon, we'll try out some updates and see if it helps. My dream is that the levelup doesn't feel punishing, but more like a breather. The later levels get very intense. But if the early stages of levels are too tedious, that's not ideal at all.

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No the early stages are great, it's the later levels that start to slow down. If you update the game it might just be my favorite game on the whole site

This is extremely nice of you to say <3  We'll try to keep making the game better!

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great game! might want the upgrades to come with me but idk

(+1)

thank you! And thanks for the feedback. I'll keep this in mind. We're going to make a v2 and we have some thoughts on a global upgrades  shop and possibly unique currency. Something to give it progress and more legs and more reward. We'll keep working on it for sure.

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glad my feedback was a help!

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Rather boring honestly, if the upgrades went with us, might be better, but resetting each level really stinkers!

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Noted, and thank you so much for the feedback! It might stay boring because it's an idle game, but I'll work on cranking up some of the early rewards and think about how we handle currency and leveling. Maybe a brief tutorial so that people will understand the leveling from the start!

Maybe have it so some of the previous levels upgrades transfer over?

So further levels have a slight boost to start?

Hm. Maybe an upgrade later, where you can level it up to get some percentages from the previous levels? So you have a reason to go back and level those too again a bit.

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